![]() ![]() Basically, it's very difficult to make out which enemy is which based purely on a lineup. "At the start of ME3 we put together a ME2 silhouette chart. He added, however, that fancy health-displaying armor like Isaac's is probably out-of-the-question, as things start getting confusing when you're constantly popping from cover-to-cover.Įnemies, meanwhile, appear to be in for a more substantial shake-up - especially when it comes to their pre-"I'm currently engaged in the act of shooting you in the face" features. we'll see what we end up with,” wrote BioWare's Brenon Holmes in a post on the developer's official forums. So we are still investigating ways of putting some of our HUD elements into the environment. I just want to touch the hell out of those buttons. “That's one of the things that I love about Dead Space the interface. Nightmares forever.)īioWare, fortunately, seems to be taking a much more sensible approach to the question. Ever wonder what the child of Mass Effect and Dead Space would look like? Probably, uh, pretty terrifying. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |